Update v.2.0 will be live this Wednesday, September 27th.

Here’s what you can look forward to in the much-anticipated Tap Titans 2 v.2.0…

Max Stage

More stages! The stage capacity will be increased to 5000 at the launch of v2.0 this will allow players to use their new skills coming from the skill tree to improve their powers to push further than they have ever before. Once players have got the hang of the new skill tree, we plan on increasing it even more within a few weeks of the release. So make sure you put those skill points to good use as their will be more stages to conquer!

Skill Tree

New, expansive class-inspired skill tree replacing the current skill trees.

Knight – 9 Skills

Warlord – 8 Skills

Sorcerer – 10 Skills

Rogue – 7 Skills

Moved out of the skill tree and turned into a passive is Intimidating Presence, and below are the required skill points in order unlock the passive skill and reduce number of Titans up to 18. Unlock requirements are shown in-game and will not be required to unlock the passive after each prestige. This passive skill will be able to go up to and reduce the number of Titans by up to 62. Each stage will continue to require 1 Titan before having to defeat a Boss Titan to advance to the next stage.

IP

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Cost

4

13

23

33

45

57

70

83

97

112

127

143

160

177

196

214

234

254

Please note that this only shows the cost of the first 18 IP levels, and that all values are subject to change at anytime.

Equipments

We have added 20 new pieces of new equipment that players will see as they begin their journey after the patch. Most notable changes that come to our equipments are that we changed some of the current Tap Damage slash equipment into Clan Ship Damage, as a means to make these items relevant again. Along with Clan Ship Damage, we have added some help for the Shadow Clone in the form of slash equipment as well.

Selling of Rare and Legendary equipment have been increased from the previous value of 2 diamonds & 3 diamonds to 5 diamonds & 25 diamonds, respectively, so those looking to get rid of some of your older finds can now do so with added reward.

Backgrounds and Titans

Visually some players will notice 2 new backgrounds coming to the Tap Titans 2 world, along with 41 new Titans to battle against on your journey towards the max stage.

Artifacts

We have added 2 new artifacts that will come and support the damage types we have recently added into the game.

Tournaments

Tournaments have been changed to promote progression as brackets will no longer be determined by your max prestige but your max potential prestige. Players will be placed into brackets with other players that have similar potential: for example, if you are a player who prestiges only at 1800 as to stay in the bracket but have similar or identical artifact levels, pet levels and equipment as a player who has prestiged at 4000, then you will be placed in the same bracket even though you never prestiged at 4000 because your potentials will be determined as equal. This is in efforts to balance the tournaments further and increase the likeliness for new players to be placed into brackets with other new players, in addition for more advanced players to be match against each other.

Players who attempt to circumvent the max potential prestige brackets by leaving a clan before joining a tournament to decrease their potential (and then joining a clan again) will not be placed in a weaker tournament bucket. This value is hidden, only known on the server, which determines the damage and stage you are capable of reaching.

We have added a little more incentive for players to advance in the brackets as well – we have added a bonus rank that will award more prizes if a player is the highest in their tournament and no tie is found. Meaning that if you are in a race to your highest potential stage and you win a tournament as the one and only champion, you will receive an Undisputed Champion prize bonus!

——

And as announced in the game, there will be server maintenance at 13:00 UTC for at least 5 hours on Wednesday, September 27th, to ensure that the update is rolled out smoothly and successfully. We really appreciate your patience and understanding with this – we’re itching to get v.2.0 out just as much as you are!